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Having problem setting my camera to orthogonal view

Ok i’ll be as quick and simple as possible, so i’m trying to recreate the camera perspective from monument valley, i found some of the settings from a unity tutorial, but since ue4 camera settings are not the same, i’m trying to get as close as possible, playing with some of the numbers, i ended up with this

is cutting the majority of the map and scene, but this is where i started to feel i screw up something, when i’m trying to move around, some of the assets disappearing from below the screen, are getting cut off, like if they were too close to the camera

and for the last part, these are my settings, i’m like 90% sure my camera transform settings are correct, but is the orthogonal view settings where i need help :frowning: