using a 20$ plugin “smoothsync” and a githud package I was able to get the GASP running on my game with multiplayer motion matching replication. The only problem is that I had a cast to CBP ragdoll blueprint that was working beautifully and has been broken by the introduction of the new blueprint changes, I’m not sure if there’s anyone out there that could help but I can provide any details if you have insight or questions to help me troubleshoot, would be appreciated greatly! thanks!