Hello! I’m new to Unreal Engine, and I just got done making a simple game in UE5. I tried to package/cook the game, but both failed. The game is coded in blueprints. I’m stuck on what I’m supposed to do the solve this problem.
This is the log it gave me for reference.
Log started at 11/19/2024 22:56:51 (2024-11-20T06:56:51Z)
No config file at C:\ProgramData\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\Users\nbris\AppData\Local\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\Users\nbris\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\nbris\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Log file: C:\Users\nbris\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-Refantazio-Win64-Shipping.txt
Setting temp directory to ‘C:\Users\nbris\AppData\Local\Temp\UnrealBuildTool\6e23c306’
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.18362.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.26100.0, Version_AutoSdk=10.0.19041.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Registering build platform: UnrealBuildTool.VisionOSPlatformFactory
Command line: “C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Refantazio Win64 Shipping “-Project=C:\Users\nbris\Documents\Unreal Projects\Refantazio\Refantazio.uproject” “-Manifest=C:\Users\nbris\Documents\Unreal Projects\Refantazio\Intermediate\Build\Manifest.xml” “-remoteini=C:\Users\nbris\Documents\Unreal Projects\Refantazio” -skipdeploy “-log=C:\Users\nbris\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-Refantazio-Win64-Shipping.txt”
Ignoring plugin ‘ModelingToolsEditorMode’ for platform/configuration
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘PlanarCut’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘BaseCharacterFXEditor’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘OnlineSubsystemGooglePlay’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘PythonScriptPlugin’ for platform/configuration
Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘PlanarCut’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘BaseCharacterFXEditor’ for platform/configuration
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘OnlineSubsystemGooglePlay’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
Creating makefile for Refantazio (manifest ‘C:\Users\nbris\Documents\Unreal Projects\Refantazio\Intermediate\Build\Manifest.xml’ not found)
Skipping C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
Skipping C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
Found VisualStudio2022 installation: C:\Program Files\Microsoft Visual Studio\2022\Professional (Product=Microsoft.VisualStudio.Product.Professional, Version=17.12.35506.116)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.42.34433 (Family=14.42.34433, FamilyRank=5, Version=14.42.34433, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Redist\MSVC\14.42.34433)
Available x64 toolchains (1):
- C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.42.34433
 (Family=14.42.34433, FamilyRank=5, Version=14.42.34433, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
 Visual Studio 2022 compiler version 14.42.34433 is not a preferred version. Please use the latest preferred version 14.38.33130
 Available x64 toolchains (1):
- C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.42.34433
 (Family=14.42.34433, FamilyRank=5, Version=14.42.34433, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
 Visual Studio 2022 compiler version 14.42.34433 is not a preferred version. Please use the latest preferred version 14.38.33130
 Building UnrealGame - Refantazio - Win64 - Shipping
 Found circular reference to Engine.Build.cs, but Engine declares a cycle on GameplayTags which breaks the chain
 Found circular reference to PacketHandler.Build.cs, but PacketHandler declares a cycle on ReliabilityHandlerComponent which breaks the chain
 Found circular reference to Engine.Build.cs, but Engine declares a cycle on Landscape which breaks the chain
 Found circular reference to Engine.Build.cs, but Engine declares a cycle on Landscape which breaks the chain
 Found circular reference to Engine.Build.cs, but Engine declares a cycle on Landscape which breaks the chain
 Found circular reference to Engine.Build.cs, but Engine declares a cycle on Landscape which breaks the chain
 Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
 Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
 Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
 Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
 Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
 Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
 Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
 Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
 Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
 Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
 Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
 Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
 Found circular reference to Engine.Build.cs, but Engine declares a cycle on CinematicCamera which breaks the chain
 Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
 Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
 Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
 Found circular reference to AudioMixer.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
 Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
 Found circular reference to AudioMixer.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
 Compiler: C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.42.34433\bin\Hostx64\x64\cl.exe
 Linker: C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.42.34433\bin\Hostx64\x64\link.exe
 Library Manager: C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.42.34433\bin\Hostx64\x64\lib.exe
 Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.26100.0\x64\rc.exe
 Using EngineIncludeOrderVersion.Latest for target Refantazio.Target.cs
 Generated code is up to date.
 Found 4 shared PCH headers (listed in order of preference):
 Engine
 Slate
 CoreUObject
 Core
 VerseVMBytecodeGenerator.Generate, generating CPP headers in: ‘C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode’
 Writing out generated header file. Changed:False Path:‘C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode\VVMBytecodeOps.gen.h’
 Writing out generated header file. Changed:False Path:‘C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode\VVMBytecodesAndCaptures.gen.h’
 Writing out generated header file. Changed:False Path:‘C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode\VVMMakeCapturesFuncs.gen.h’
 Writing out generated header file. Changed:False Path:‘C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode\VVMCaptureSwitch.gen.h’
 Compile module: BuildSettings
 Compile module: TraceLog
 Compile module: zlib
 Compile module: ICU
 Compile module: AtomicQueue
 Compile module: BLAKE3
 Compile module: OodleDataCompression
 Compile module: xxhash
 Compile module: libpas
 Compile module: IntelTBB
 Compile module: IntelVTune
 Compile module: mimalloc
 Compile module: Core
 Compile module: Json
 Compile module: Projects
 Compile module: CoreUObject
 Compile module: AnimationCore
 Compile module: InputCore
 Compile module: XInput
 Compile module: ApplicationCore
 Compile module: Nanosvg
 Compile module: DeveloperSettings
 Compile module: UElibPNG
 Compile module: FreeType2
 Compile module: HarfBuzz
 Compile module: SlateCore
 Compile module: ColorManagement
 Compile module: stb_image_resize2
 Compile module: ImageCore
 Compile module: Imath
 Compile module: UEOpenExr
 Compile module: LibJpegTurbo
 Compile module: LibTiff
 Compile module: UEJpegComp
 Compile module: ImageWrapper
 Compile module: Slate
 Compile module: AppFramework
 Compile module: NetCommon
 Compile module: Sockets
 Compile module: Networking
 Compile module: CookOnTheFly
 Compile module: EngineSettings
 Compile module: Analytics
 Compile module: EventLoop
 Compile module: OpenSSL
 Compile module: SSL
 Compile module: nghttp2
 Compile module: libcurl
 Compile module: WinHttp
 Compile module: HTTP
 Compile module: AnalyticsET
 Compile module: VirtualFileCache
 Compile module: BuildPatchServices
 Compile module: GeometryCore
 Compile module: IntelISPC
 Compile module: ChaosCore
 Compile module: Voronoi
 Compile module: Eigen
 Compile module: Chaos
 Compile module: PhysicsCore
 Compile module: FieldNotification
 Compile module: NetCore
 Compile module: IrisCore
 Compile module: UniversalObjectLocator
 Compile module: MeshDescription
 Compile module: MeshUtilitiesCommon
 Compile module: RawMesh
 Compile module: MikkTSpace
 Compile module: StaticMeshDescription
 Compile module: SkeletalMeshDescription
 Compile module: MeshConversion
 Compile module: DataflowCore
 Compile module: PropertyPath
 Compile module: UELibSampleRate
 Compile module: UEOgg
 Compile module: Vorbis
 Compile module: VorbisFile
 Compile module: libOpus
 Compile module: SignalProcessing
 Compile module: AudioMixerCore
 Compile module: AudioExtensions
 Compile module: TypedElementFramework
 Compile module: TypedElementRuntime
 Compile module: MoviePlayerProxy
 Compile module: AudioPlatformConfiguration
 Compile module: AudioLinkCore
 Compile module: Icmp
 Compile module: XmlParser
 Compile module: CoreOnline
 Compile module: JsonUtilities
 Compile module: Messaging
 Compile module: MessagingCommon
 Compile module: TelemetryUtils
 Compile module: AssetRegistry
 Compile module: EngineMessages
 Compile module: ReliabilityHandlerComponent
 Compile module: PacketHandler
 Compile module: RSA
 Compile module: PakFile
 Compile module: NetworkReplayStreaming
 Compile module: IoStoreOnDemand
 Compile module: ClothingSystemRuntimeInterface
 Compile module: AVIWriter
 Compile module: Advertising
 Compile module: DirectX
 Compile module: DX11
 Compile module: AMD_AGS
 Compile module: IntelExtensionsFramework
 Compile module: NVAftermath
 Compile module: NVAPI
 Compile module: DX12
 Compile module: Vulkan
 Compile module: OpenGL
 Compile module: libWebSockets
 Compile module: NullDrv
 Compile module: RHICore
 Compile module: ImageWriteQueue
 Compile module: MaterialShaderQualitySettings
 Compile module: EyeTracker
 Compile module: Renderer
 Compile module: HeadMountedDisplay
 Compile module: D3D11RHI
 Compile module: D3D12RHI
 Compile module: PreLoadScreen
 Compile module: VulkanRHI
 Compile module: OpenGLDrv
 Compile module: RHI
 Compile module: RenderCore
 Compile module: Foliage
 Compile module: Landscape
 Compile module: SlateRHIRenderer
 Compile module: TimeManagement
 Compile module: MovieScene
 Compile module: ChaosSolverEngine
 Compile module: FieldSystemEngine
 Compile module: DataflowEngine
 Compile module: GeometryCollectionEngine
 Compile module: AnimGraphRuntime
 Compile module: Constraints
 Compile module: MovieSceneTracks
 Compile module: UMG
 Compile module: CinematicCamera
 Compile module: NonRealtimeAudioRenderer
 Compile module: SoundFieldRendering
 Compile module: AudioLinkEngine
 Compile module: AudioMixer
 Compile module: SynthBenchmark
 Compile module: GameplayTags
 Compile module: RadAudioDecoder
 Compile module: BinkAudioDecoder
 Compile module: VorbisAudioDecoder
 Compile module: OpusAudioDecoder
 Compile module: AdpcmAudioDecoder
 Compile module: MovieSceneCapture
 Compile module: Media
 Compile module: MediaUtils
 Compile module: MediaAssets
 Compile module: LevelSequence
 Compile module: MRMesh
 Compile module: MoviePlayer
 Compile module: StreamingPauseRendering
 Compile module: SlateNullRenderer
 Compile module: NullNetworkReplayStreaming
 Compile module: LocalFileNetworkReplayStreaming
 Compile module: HttpNetworkReplayStreaming
 Compile module: Engine
 Compile module: SandboxFile
 Compile module: Cbor
 Compile module: Serialization
 Compile module: Overlay
 Compile module: InstallBundleManager
 Compile module: ClothingSystemRuntimeCommon
 Compile module: ClothingSystemRuntimeNv
 Compile module: SessionMessages
 Compile module: SessionServices
 Compile module: CUDAHeader
 Compile module: CUDA
 Compile module: AVEncoder
 Compile module: GameplayMediaEncoder
 Compile module: WindowsPlatformFeatures
 Compile module: AudioMixerPlatformAudioLink
 Compile module: DX11Audio
 Compile module: XAudio2_9
 Compile module: AudioMixerXAudio2
 Compile module: Launch
 Compile module: Landmass
 Compile module: VectorVM
 Compile module: NiagaraCore
 Compile module: NiagaraVertexFactories
 Compile module: NiagaraShader
 Compile module: Niagara
 Compile module: GeometryAlgorithms
 Compile module: DynamicMesh
 Compile module: Navmesh
 Compile module: NavigationSystem
 Compile module: GameplayTasks
 Compile module: AIModule
 Compile module: Water
 Compile module: NiagaraAnimNotifies
 Compile module: PythonScriptPluginPreload
 Compile module: OpenColorIOLib
 Compile module: OpenColorIOWrapper
 Compile module: OpenColorIO
 Compile module: StructUtils
 Compile module: MovieRenderPipelineCore
 Compile module: MovieRenderPipelineSettings
 Compile module: UEOpenExrRTTI
 Compile module: ActorLayerUtilities
 Compile module: MovieRenderPipelineRenderPasses
 Compile module: ConsoleVariablesEditorRuntime
 Compile module: SQLiteCore
 Compile module: SequencerScripting
 Compile module: StructUtilsEngine
 Compile module: AsyncLoadingScreen
 Compile module: Paper2D
 Compile module: AISupportModule
 Compile module: ACLPlugin
 Compile module: RigVM
 Compile module: ControlRig
 Compile module: ControlRigSpline
 Compile module: PBIK
 Compile module: IKRig
 Compile module: FullBodyIK
 Compile module: TemplateSequence
 Compile module: GameplayCameras
 Compile module: ChaosCaching
 Compile module: ChaosCloth
 Compile module: TakeMovieScene
 Compile module: AudioCaptureCore
 Compile module: AudioCaptureWasapi
 Compile module: DirectSound
 Compile module: AudioCaptureRtAudio
 Compile module: AudioCapture
 Compile module: OodleNetworkHandlerComponent
 Compile module: SignificanceManager
 Compile module: AnimationSharing
 Compile module: UObjectPlugin
 Compile module: FacialAnimation
 Compile module: EnhancedInput
 Compile module: VariantManagerContent
 Compile module: DatasmithContent
 Compile module: GLTFExporter
 Compile module: InterchangeCore
 Compile module: Draco
 Compile module: GLTFCore
 Compile module: InterchangeNodes
 Compile module: InterchangeEngine
 Compile module: TextureUtilitiesCommon
 Compile module: InterchangeFactoryNodes
 Compile module: InterchangeMessages
 Compile module: InterchangeDispatcher
 Compile module: InterchangeCommon
 Compile module: InterchangeCommonParser
 Compile module: IESFile
 Compile module: InterchangeImport
 Compile module: InterchangeExport
 Compile module: InterchangePipelines
 Compile module: AutomationUtils
 Compile module: BackChannel
 Compile module: GeometryCollectionTracks
 Compile module: PlanarCut
 Compile module: FractureEngine
 Compile module: InteractiveToolsFramework
 Compile module: GeometryFramework
 Compile module: GeometryCollectionNodes
 Compile module: ProceduralMeshComponent
 Compile module: DataflowEnginePlugin
 Compile module: DataflowNodes
 Compile module: ModelingOperators
 Compile module: MeshConversionEngineTypes
 Compile module: ModelingComponents
 Compile module: MeshModelingTools
 Compile module: MeshModelingToolsExp
 Compile module: ChaosNiagara
 Compile module: ChaosUserDataPT
 Compile module: CharacterAI
 Compile module: LocalizableMessage
 Compile module: LocalizableMessageBlueprint
 Compile module: IntelOIDN
 Compile module: OpenImageDenoise
 Compile module: PlatformCryptoTypes
 Compile module: PlatformCryptoOpenSSL
 Compile module: PlatformCrypto
 Compile module: EOSSDK
 Compile module: EOSShared
 Compile module: NiagaraSimCaching
 Compile module: GeometryCache
 Compile module: GeometryCacheTracks
 Compile module: AvfMediaFactory
 Compile module: ImgMediaEngine
 Compile module: OpenExrWrapper
 Compile module: ExrReaderGpu
 Compile module: ImgMedia
 Compile module: ImgMediaFactory
 Compile module: MediaCompositing
 Compile module: MediaPlate
 Compile module: WmfMedia
 Compile module: WmfMediaFactory
 Compile module: TcpMessaging
 Compile module: UdpMessaging
 Compile module: ActorSequence
 Compile module: OnlineBase
 Compile module: OnlineSubsystem
 Compile module: OnlineServicesInterface
 Compile module: Voice
 Compile module: OnlineSubsystemUtils
 Compile module: OnlineSubsystemNull
 Compile module: OnlineServicesCommon
 Compile module: OnlineServicesCommonEngineUtils
 Compile module: LauncherChunkInstaller
 Compile module: AndroidFileServer
 Compile module: AndroidPermission
 Compile module: AppleImageUtils
 Compile module: ArchVisCharacter
 Compile module: AssetTags
 Compile module: CableComponent
 Compile module: ChunkDownloader
 Compile module: CustomMeshComponent
 Compile module: ExampleDeviceProfileSelector
 Compile module: GooglePAD
 Compile module: LocationServicesBPLibrary
 Compile module: MetasoundGraphCore
 Compile module: MetasoundFrontend
 Compile module: MetasoundStandardNodes
 Compile module: MetasoundGenerator
 Compile module: WaveTable
 Compile module: MetasoundEngine
 Compile module: MetasoundEngineTest
 Compile module: AudioSynesthesiaCore
 Compile module: AudioAnalyzer
 Compile module: AudioSynesthesia
 Compile module: AdvancedWidgets
 Compile module: AudioWidgets
 Compile module: MobilePatchingUtils
 Compile module: MsQuic
 Compile module: MsQuicRuntime
 Compile module: ResonanceAudio
 Compile module: SoundFields
 Compile module: Synthesis
 Compile module: LibVpx
 Compile module: LibWebM
 Compile module: WebMMedia
 Compile module: WebMMediaFactory
 Compile module: WebMMoviePlayer
 Compile module: WindowsDeviceProfileSelector
 Compile module: WindowsMoviePlayer
 Compile module: InputDevice
 Compile module: XInputDevice
 Compile module: TraceUtilities
 Compile module: WorldMetricsCore
 Compile module: CsvMetrics
 Compile module: Refantazio
 Linking: Refantazio-Win64-Shipping.exe
 Command: @“C:\Users\nbris\Documents\Unreal Projects\Refantazio\Intermediate\Build\Win64\x64\Refantazio\Shipping\Refantazio-Win64-Shipping.exe.rsp”
 Writing manifest to C:\Users\nbris\Documents\Unreal Projects\Refantazio\Intermediate\Build\Manifest.xml
 Refantazio-Win64-Shipping.exe: Produced item “C:\Users\nbris\Documents\Unreal Projects\Refantazio\Binaries\Win64\Refantazio-Win64-Shipping.exe” doesn’t exist.
 Refantazio-Win64-Shipping.exe: Produced item “C:\Users\nbris\Documents\Unreal Projects\Refantazio\Binaries\Win64\Refantazio-Win64-Shipping.pdb” doesn’t exist.
 SharedPCH.Core.Project.ValApi.Cpp20.cpp: Produced item “C:\Users\nbris\Documents\Unreal Projects\Refantazio\Intermediate\Build\Win64\x64\Refantazio\Shipping\Core\SharedPCH.Core.Project.ValApi.Cpp20.h.obj” doesn’t exist.
 SharedPCH.Core.Project.ValApi.Cpp20.cpp: Produced item “C:\Users\nbris\Documents\Unreal Projects\Refantazio\Intermediate\Build\Win64\x64\Refantazio\Shipping\Core\SharedPCH.Core.Project.ValApi.Cpp20.h.pch” doesn’t exist.
 Refantazio.cpp: Produced item “C:\Users\nbris\Documents\Unreal Projects\Refantazio\Intermediate\Build\Win64\x64\UnrealGame\Shipping\Refantazio\Refantazio.cpp.obj” doesn’t exist.
 Refantazio-Win64-Shipping.target: Produced item “C:\Users\nbris\Documents\Unreal Projects\Refantazio\Binaries\Win64\Refantazio-Win64-Shipping.target” doesn’t exist.
 Refantazio.cpp: Produced item “C:\Users\nbris\Documents\Unreal Projects\Refantazio\Intermediate\Build\Win64\x64\UnrealGame\Shipping\Refantazio\Refantazio.cpp.dep.json” doesn’t exist.
 Checking for live coding mutex: Global\LiveCoding_C++Users+nbris+Documents+Unreal Projects+Refantazio+Binaries+Win64+Refantazio-Win64-Shipping.exe
 Building Refantazio…
 Using Visual Studio 2022 14.42.34433 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.42.34433) and Windows 10.0.26100.0 SDK (C:\Program Files (x86)\Windows Kits\10).
 Warning: Visual Studio 2022 compiler is not a preferred version
 [Adaptive Build] Excluded from Refantazio unity file: Refantazio.cpp
 Determining max actions to execute in parallel (16 physical cores, 22 logical cores)
 Executing up to 16 processes, one per physical core
 Requested 1.5 GB memory per action, 14.23 GB available: limiting max parallel actions to 9
 Adding event matcher: CompileEventMatcher
 Adding event matcher: LinkEventMatcher
 Adding event matcher: MicrosoftEventMatcher
 Adding event matcher: XoreaxEventMatcher
 Using Parallel executor to run 4 action(s)
 ------ Building 4 action(s) started ------
 Compile [x64] SharedPCH.Core.Project.ValApi.Cpp20.cpp: Exited with error code 2 . The build will fail.
 Compile [x64] SharedPCH.Core.Project.ValApi.Cpp20.cpp: WorkingDirectory C:\Program Files\Epic Games\UE_5.4\Engine\Source
 Compile [x64] SharedPCH.Core.Project.ValApi.Cpp20.cpp: C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.42.34433\bin\Hostx64\x64\cl.exe @“C:\Users\nbris\Documents\Unreal Projects\Refantazio\Intermediate\Build\Win64\x64\Refantazio\Shipping\Core\SharedPCH.Core.Project.ValApi.Cpp20.h.obj.rsp”
 [1/4] Compile [x64] SharedPCH.Core.Project.ValApi.Cpp20.cpp
 C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: ‘__has_feature’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif’
 C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: unexpected tokens following preprocessor directive - expected a newline
 Total time in Parallel executor: 4.22 seconds
 Total execution time: 6.39 seconds
 CompilationResultException: OtherCompilationError
 at UnrealBuildTool.ActionGraph.ExecuteActionsAsync(BuildConfiguration BuildConfiguration, List1 ActionsToExecute, List1 TargetDescriptors, ILogger Logger, IActionArtifactCache actionArtifactCache) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 451
 at UnrealBuildTool.BuildMode.BuildAsync(TargetMakefile Makefiles, List1 TargetDescriptors, BuildConfiguration BuildConfiguration, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 801 at UnrealBuildTool.BuildMode.BuildAsync(List1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 411
 at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 252
 at UnrealBuildTool.UnrealBuildTool.Main(String ArgumentsArray) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 660
 WriteFileIfChanged() wrote 0 changed files of 41 requested writes.
 Timeline:
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