Hi,
I will be short.
This here is my basic movement input:
I have changed the default land movement to Flying. My problem is when I want to change the movement speed it only changes the “InputAxis MoveForward node” so the character moves faster in that direction, but it does not change the movement speed for x and z axis. Basically I want my character to move in all directions at the same speed when a certain keyboard input is pressed “WASD”.
I have seen some solutions like change “Max Walk Speed” but then I need to be in walking mode which I do not want because then I cant move up and down on z axis.
I really have searched a lot and I have not found a solution to this problem.
I appreciate the help in advance.
Hey @TheSunRises, welcome to the community!
So at the current moment, do you have W going vertically, or is it supposed to be the move forward axis? My personal recommendation would be to assign a specific key value to the throttle component, to make speeds higher and lower, then have the WASD keys be the directional axes.
I hope this can help, and let me know if you have more questions!
-Zen
Wow that was a fast response. Thank you but that did not help with my problem.
But I finally found the solution after two weeks of searching, so for all the future developers here it is:
I do not understand why, if I am in “Default Land Movement Mode - Flying”, and I change the walking acceleration it works… So basically you should play with the values in “Arch Vis Controls” (I highlighted some in the screenshot that helped me).
And Zen thank you again for that fast response.