Having issues with floors not getting same baked lighting as walls/ceilings

Did a bit more baking today.

Oddly enough, when using SLS Cubemap, it get results I need (like on [MENTION=4894]Tim Hobson[/MENTION] 's screenies).

However when using SLS Capture Scene, results aren’t that great, and sand is too bright for indoors.

What’s the difference (besides the obvious) between the two and when one should be user over another ?

Thanks