Having issues with floors not getting same baked lighting as walls/ceilings

Alright, did the Production build in 4.13 and got proper shadowing \o/

But, I had to mess with distance threshold values and that screwed my lighting on the level :confused: (I used large values and now my map looks like it doesn’t have Sky Light)

So now I am trying to find right settings so that the level looks good and shadowing indoors is correct.