Having issues with floors not getting same baked lighting as walls/ceilings

I just made a quick test on your test template on the UE4 4.12.5, and got this:

A view from the inside, the bright floor problem is clearly visible:
64dcd665206b58b327c8b3b145280cdd374ba831.jpeg

After i made a production building with no change or adjustments:

I can’t get looking into it further at the moment as i’m a bit strained to my time limits, sorry(!), but the unwrapped lightmap channel UVs doesn’t seem to be looking good (pixel/space between the uv’d sides):
91e7e360b66726ed084c691b8babb31fad81adb4.jpeg