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Having issues in C++ with referencing a blueprint actor who is a child of a created C++ class
Development
Programming & Scripting
Blueprint
subclass
,
child-actors
,
tarray
,
question
,
unreal-engine
,
CPP
Lucas_False
(Lucas False)
January 25, 2019, 9:12am
6
Try just:
FindObject<UBlueprint>(ANY_PACKAGE, L"DroneType1_")
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