Hey everyone, I have been folowing aong with wolfpack’s UMG chat tutorials, but I have run into an issue where a cast from a PlayerController to my controller is failing. I have attached some screenshots showing my blueprint layout. LobbyController.png is showing the blueprint controller I am trying to cast to. LobbyDesign.png shows the layout of what I’m trying to make, and LobbyGraph.png shows the cast that is failing (the part surrounded by the red box).
I did start with ShooterGame instead of an empty project, and I am using engine version 4.9.2. There was one step in the video where he went into the menu showed in Menu.png and changed the default PlayerController to his controller, but that option is grayed out for me. If someone could also explain what that menu does and how I might edit it, that would also be greatly appreciated.