Having issue with my grass culling distance

Hi, I’m new to unreal. I set up a landscape with a simple grass layer.
The result in the editor viewport seems off in lit mode as the grass is cut close to the camera. Though in wireframe mode the grass culling distance seems to work fine. Is there a setting I might be missing in the editor?


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Is there a per instance fade node in the material?

No I don’t have this node in my grass material or landscape material

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Turns out its the opacity mask in my grass material thats causing this.

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