Having issue - Logic stemming from parent event tick affecting all children blueprints

To better explain the issue I’m having. Inside the parent blueprint, I have logic stemming off of Event Tick that tells the pawn to no longer be targetable once it’s been killed. However once I kill one of the children, instead of just that one being un-targetable, all of them are no longer targetable. Do you know what may be causing this and how I can fix it?

post some images of the code. Also, why not just destroy self instead of making it untargetable?

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