Hello! Im trying to have a timer that runs for however long I set it to (Charge Meter Buildup Time) and when the timer finishes counting it needs to call End Charge Buildup. And it also needs to be independent of fps, which I think is working. The issue I have is when I test with different FPS it takes the timer longer to reach the Charge Meter Buildup Time with lower fps.
Hello Luurio, Welcome to the Forums.
Try experimenting with the ‘Get Game Time in Seconds’ node.
There is also a ‘Get Input Key Time Down’ node that could be handy.
I’ll be out for the weekend, but let me know how it goes.
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