Yeah because you have a blueprint there you need to drag off your reference to the blueprint and then call the light from there. You can then set that as a variable and call it directly in other parts of your blueprint without the cast if you want.
Yeah because you have a blueprint there you need to drag off your reference to the blueprint and then call the light from there. You can then set that as a variable and call it directly in other parts of your blueprint without the cast if you want.