Having blueprint move ingame and rotate too

hello everybody

i need for a map to have a mesh(a blueprint) move verticaly constantly and make it rotate too during this ascension

i have done the ascension who work perfectly

but when i try to make a rotation ,the rotation act wierd

any idea of how to add a correct rotation ?

Edit:actual blueprint

What do you mean by “the rotation act weird”? It may sounds stupid but are you rotating the component in the right axis? Do you interpolate the rotator to smooth the rotation?

the component rotate in the right axis but he start to rotate correctly freeze and shake wierdly and apparently return to intial position (the movement state work correctly but not the rotation one)