Having big problems with jittery physics assets and no idea what to do

I am trying to setup the physics asset for my character, and for some reason, one half of the character just explodes when it is set to simulate physics in the asset editor. To demonstrate, I have made a small recording of it:

What happens is that when I simulate the right side (from my view), nothing happens. When I simulate the left side however, the whole ■■■■ thing just goes nuts, with bones inverting and whatnot. Both sides use identical bone structures, so the bone setup itself is not the problem I believe. Weighting is also identical.

As for additional information, the rig was made in 3D studio max.

Managed to solve the problem.

As it turns out, it WAS the skeleton that was the problem, and I think something probably went wrong mirroring the bones from right to left. During animation, no problems popped up (which is why I thought the bones were fine), but the moment I would use physics to calculate bones, things would go, well, like the video. Replacing the bones with a fresh set of bones solved the problem.

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