Having an issue with the dirt bike falling through static meshes when landing from a jump.

Just as I said, I can’t seem to keep the bike and player from falling through the static mesh floor of my map. The landscape part of the map is fine, but the bike just falls through the static mesh floor above water(it’s a dock) and the player ends up stuck under the map. Is there a best practices for vehicles to prevent this?

A couple of questions:

  1. Is this happening with the dirt bike only or any vehicle?
  2. Does the player go through the mesh as well?
  3. Do you have collision setup on the static mesh? You might also try using the BlockAllPhysics Collision Preset (Static Mesh properties → Collision → Collision Presets)

It could be useful to have an image of the setup you have, possibly with the in-editor collision visualizer enabled (viewport top-left → Show → Collision, Alt+C by default).

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This solved it. I thought I had tried BlockAllPhysics but it was just block all and a couple of others. Thank you.