Hi all, hoping someone can assist with an issue I have been having. I have a widget for stat bars that are supposed to update on a Bind event pictured here:
I have verified the call does in fact function on the client side and stat changes are actually happening as they should. It is just the Bind in the widget is not picking it up, and I don’t understand why.
Any ideas? If anyone could assist, it would be greatly appreciated.
My understanding is that replication doesn’t effect a player’s UI. In regards to the actual stats (player health and stamina); those are functioning just fine (as in client’s pawn dies when defined Health stat reaches 0, cant take any actions when runs out of stamina.)
The problem is that the Health/stamina bar widgets are not reflecting the actual stat the client character actually has.
Hmm, sounds good. I will give replicating the stat values a shot. I may have to redesign them as they are packed into a struct, and i dont think i can replicate that.