Having an issue with a third person spring boom camera clipping slightly through walls

I know this is much later, but for anyone currently searching for an answer, here is how I solved this problem for myself. I too wanted my crosshairs off to the side a bit from the character. When I had the attach point of my camera’s spring arm off to the side, where the crosshairs were, I had this same clipping issue. Once I moved the spring arm attachment back to within the character’s capsule, and instead moved the camera to the side via values set for the spring arm’s “Socket Offset”, I was good to go. For example, if the relative location of the spring arm was (0, 40, 50), you can get the same effect by changing it to (0, 0, 50), and then setting the Socket Offset to (0, 40, 0). The two values together will move the camera to the same location, but the clipping will go away because the spring arm is within the capsule.

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