Having an issue implementing simple spike trap

Hello everyone,

I’m having an issue with creating a blueprint for a retractable spike trap. The retracting part is having issues, and I’m not sure if it’s a bug with the engine or not.

I’ve got a video explaining my issue here:

My blueprint:

Issue that’s occurring:

The issue is that after the spikes, spike up, it triggers the retracting phase and then shoots off into outer space, even though I don’t know where it’s getting that information from.

Thank you for your time.

Nevermind, I see my issue now. I have the wrong node attached “Add world Offset”

1 Like

Sometimes you just have to type out the question for the answer to come. Happens to me all the time.

1 Like