Hi, I ran into a problem where I tried to create a lock picking system within another level (meaning that in the level blueprint). Now the problem is that I possess the actor/scene of the lock pick and when ever the server interacts with the lock pick it creates widget for the client as well. But if the client interacts with the lock pick, it only creates a widget for that specific client. I checked and I have no replication for creating the widget. Any help is highly appreciated. (I only possess the pawn with run on server custom event). And I forgot to mention that I load the sub level from third person character blueprint. I also tried to load it from a component but the effect of widget appearing on client and server screen at the same time stayed.