I’m using Gameplay Ability System for my graduation project. I re-wrote the code that has been used in ActionRPG sample to learn the system in detail.
It’s working actually. But the constructor of FGameplayAbilitySpec given me error while it’s working with another classes.
The system given me this error:
GameplayAbilityBase is subclass of GameplayAbility. But for some reason I can’t give as an argument while I could with a different class. I don’t know what is the difference and need your help.
I know using the exact template as they did in the ActionRPG is not optimal(!) But it was faster and the system support what I want.