you could try just offsetting the vector, so if the boss is at (x,y,z) minion can be at (x+100, y+100, z)
you could use an array to store a formation or just math off the minion index so it works for multiple minions
you could try just offsetting the vector, so if the boss is at (x,y,z) minion can be at (x+100, y+100, z)
you could use an array to store a formation or just math off the minion index so it works for multiple minions