its kinda depends how you implement it, if you just want to know where it is in relation you can use the DOT product. however multiple minions might try to go to the same spot this way,
what you could do is store the formation on the boss in an array, so you’d have an array of vector offsets
then when a minion requests a location you can loop over the array, get the offset add it to the boss world location to get an offset location and then check the distance from the minion to the location. this will return the closest valid location. once assigned you remove that offset from the array so the next minion doesnt try to take it