How would I go about achieving the effect of having an audio sound effect playing at random moments?
For example, a grandfather clock chiming at the hour or minute, or having a phone start to ring, etc. Would I set it up as a “timer” blueprint or can I do it in another way?
In the function / event that you set up just select one of your sounds at random (maybe add all of your sounds to an array, get a random int between 0 and ArrayOfSounds → getLastIndex → Get from ArrayOfSounds) and that’s about it