Having a problem with making a simple blueprint to detect when the player is afk, so i can switch to the afk flipbook

I followed your video, and it does change to the idle animation, the problem is that if i press the “w” and “s” at the same time, and release one of them while pressing the other the character switches to idle but are moving :slight_smile: this is because of the boolean that is connected to “released” on the W and S event. :confused: dont know how to solve that