Having a neck issue when retargeting MetaHuman heads 🥸

Any ideas would be helpful.

I have a modular character using a UE4 Mannequin skeleton.
Attached to that is a MetaHuman head with an ABP Retarget (an animation blueprint containing Retarget Pose From Mesh). It works overall, but animations that go lower to the ground, such as sitting on the ground or in a chair… my assumption is that the extra spine bones are not behaving well, causing the neck to raise up like a giraffe, as seen here

I scale down the clavicles. Without that:

Fine when standing

If it is because of the additional spine bones might there be a way to make them behave better. Maybe my Retargeter or IKRig aren’t setup enough?

IKRig

IKRetargeter

Side note:
It seems in my original test, I attached a MetaHuman body (w/ ABP Retarget)
With a MetaHuman head attached to that (w/ CopyPose)
That seems to retarget fine.

Wanting to use only the head, I merely attached and retarget the head. Which seems like it would be fine having relevant bones from root to head, only missing arms and legs.