So basically I’ve animated a walkcycle in blender for my makehuman model using the default MH rig but no matter what I do I can’t seem to get it into my project I’m sure I’m doing something wrong and I haven’t been able to figure it out for the last couple of days so I’m asking for some help
These are the export settings i’m using from blender:
I’ve also tried many variations of it and nothing seems to be working.
These are the import settings in ue4:
And these are the error messages I’m getting after I click import
Note: Jinn is the name of another model I had that used the same rig, I’ve deleted it through ue4 and even gone into it in windows explorer and deleted the bits that were left. This error doesn’t seem to always appear.
I’ll also attach the .fbx and .blend to the post, if someone gets it to work then everyone can use the animation
Hope someone can help! Thanks!