So basically I’ve animated a walkcycle in blender for my makehuman model using the default MH rig but no matter what I do I can’t seem to get it into my project I’m sure I’m doing something wrong and I haven’t been able to figure it out for the last couple of days so I’m asking for some help
These are the export settings i’m using from blender:
://i.imgur/BH4Lmjt.png
I’ve also tried many variations of it and nothing seems to be working.
These are the import settings in ue4:
://i.imgur/XiB5VC8.png
And these are the error messages I’m getting after I click import
://i.imgur/uNNZabN.png
://i.imgur/ZvtwB7l.png
Note: Jinn is the name of another model I had that used the same rig, I’ve deleted it through ue4 and even gone into it in windows explorer and deleted the bits that were left. This error doesn’t seem to always appear.
I’ll also attach the .fbx and .blend to the post, if someone gets it to work then everyone can use the animation
.blend: ://www.mediafire/download/dvl0o5193ywhec9/humanwalk.blend
.fbx: https://www.mediafire/?86je27hqed3unnq
Guys,
For what it’s worth on the next release of Blender 2.71 I noticed that they are planning a major update to the .FBX exporting features. If I understood it correctly, I think they are updating to FBX 7.4 standard. This might solve some of our importing issues. See this link for more info
Well I’ve reinstalled blender and it all seems to be working now :eek: The animation looks really awkward though Looks like my animation skills still have quite a way to go hahaha I’ll fix it up tomorrow and upload it here incase anyone wants a makehuman walk cycle Sorry for bothering you guys!