Hi there, I am new to unreal engine and am still trying to understand the proper ways to achieve what I am after. If you take a look at the image attached. You will see a 3D scene with a black background, and then you will also see a widget with another 3D viewport which I have circled. If I have a main level which would be equivalent to the scene with the cabinet in it. This scene must not preserved at all times. My question is, what is the best way to achieve this pop up menu with the 3D viewport on it, without destroying the main level data. I just want it to pop over the main scene window. The pop up viewport will be displaying a part of cabinet and nothing else, only orbit controls, no panning.
Thanks in advance