Pixel Streaming was introduced quite some time ago, yet I still haven’t seen a single decent implementation of it. I’ve tested various platforms like Vagon, Archware, and Eagle3DStreaming—but they are all simply unpleasant to use due to latency.
I used to think this was a limitation of the network or WebRTC, but I tested GeForce Now, and it doesn’t have these issues, even though it also runs on WebRTC.
Does anyone know what the problem with Pixel Streaming is?