Has UE4 reached a good GI solution yet?
Few months ago I saw LPV and VXGI , but I was told LPV is outdated and VXGI is too expensive to run decently on anything less than GT980Ti and similar.
I also heard UE4 was going to integrate LPV improvements from LionHead studios (Fable legends makers). what happened to that?
Apart from that I read about AHR by community but I don’t know much about that either.
So the end question is does UE4 has a dynamic GI solution?
I would also like to know how other games and tech use GI for example what is Geomerics Enlighten based on? Is it a LPV like technique?
On the other hand Metal Gear solid V the phantom pain handles GI decently , what technique do they use? It looks like LPV .