Have the royalty T's & C's changed a little?

I haven’t had a chance to read the new licensing terms, but one thing I did want to ask is whether all applications made with UE4 are now subject to the 5% royalty system? Under the subscription model, only games were subject to the 5% royalty payments, but other project were not. To quote last years EGX presentation, “If you’re not making games, we don’t want your money.”

My team is building an interactive experience for a space science centre using UE4, so I’m just trying to work out whether we owe a slice of that to Epic on completion? If so, we’ll have to factor that into our business model for the future.

Our game is essentially a 32-Player experience, where players interact through the NVIDIA Shield tablets in a big mission control room. It’s being built for a purpose-built for said visitor center, but I’m not sure if that qualifies as ‘Amusement Park Rides’ or not? Coincidentally, we’re hoping to put the engine to work in similar areas with different clients in the future.

The basic criteria for royalties hasn’t changed. Note that the distinction has never been on games versus other applications. Revenue from all games and applications which are sold commercially are subject to the royalty. However, consulting fees earned by people doing work for clients – such as a consultant building an architectural visualization – are exempt from royalties, along with revenue from linear content which is distributed as a video.