Hello everyone, I am wondering about having my world exist with multiplayer. I am currently using tiled landscapes, but someone I am working with brought up some possible issues with this. I know that if something that has physics is spawned in an area where no tile is loaded, it will fall through the non-loaded floor. I imagine this is also the case if a client has the area loaded, but the server does not. I really am just trying to make sure that tiled landscapes are going to work in multiplayer. Are there any things I should be aware of? Are there any suggestions that you guys have?
Edit: I’ve heard that a dedicated server will load all tiles at once, but I still see things fall through the non-loaded floor on my clients when using a dedicated server.