So i come from a very heavy Unity3D past, and was wondering how i would you guys recommend to approach this kind of learning experiment…
Ive gotten so far as to create the animations and flipbooks using old sprite sheets from other games, but got stuck during the actual blueprinting stage.
I tried using a PaperCharacter, but it seemed as if it was purely done for platformers, so that kinda didnt work.
I also wasnt able to have the camera float towards an area where my characters will be.
So my questions are:
- Do i need to use the PaperCharacter or should i create a Pawn and start from scratch?
- How would i handle velocity and movement? Do i use physics? Can i use physics without gravity? (Since they would be like on a board)
- How do i manage to get a camera looking at the board so i can actually test movement? When testing i get a flying first person camera
Sorry if these are really noob questions, but i really want to learn Unreal Engine, and havent been able to find any of these questions by googling so im appealing to come here in shame with my questions
Thanks in advance and sorry for the bother