I’ve seen this question asked at least two other times, but no real resolution: How do I make it so that a moving object (such as a moving wall) will push my character?
I’m using the third-person template character and I have a moving platform that’s driven by a timeline. It has a collider and everything. I can get on top of the platform and my character goes with it, but there’s a lot of weirdness with the collision when it pushes into my character. The camera freaks out, flickering its position erratically. The player seems to be moved, but not apparently smoothly. When the platform gets to its destination against a wall, my player is on top of it.
So the mysteries therein are:
-What’s causing this camera behaviour?
-How do I make the player move smoothly when something pushes her?
-I imagine ending up on top of the moving object is the result of not writing any logic to properly handle the player being squished between the wall and platform, so not a big deal there.