Have no knowledge of coding at all, but need to expose an event to blueprint. Help?

Like, to implement the event in blueprint? If your blueprint is a child of the C++ class, then you can just add the BlueprintImplementableEvent tag to the function.



UFUNCTION(BlueprintCallable, BlueprintImplementableEvent, Category = "Blur")
void AddSceneBlur();

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If you’re talking about calling it (blue node), you add the BlueprintCallable tag shown above.

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