Hi,
I have a 5.3 project with a very simple set up – a spot light with a light material function with some panning noise which creates underwater god rays through an exponential height fog. Looks great.
In 5.4 opening exactly the same project the god rays are broken – the spot light blinks on and off so the light function is doing something, but I’ve found it impossible to get any kind of moving god rays out of it.
Anyone know what’s going on? or has a good workaround?
thanks