Si, this is interesting: last year I participated in the “Creep it Real” by Unreal Engine challenge. I’ve been playing Alan Wake 2 and I do believe is a masterpiece, but, many of the stylistic choices I made are into this game
I’m in love with german expressionism, the work of Kubrick and my favorite movie is Suspiria by Dario Argento: I was misunderstanding of the challenge before I publish my video, so I was happy with the result, but it wasn’t suitable for the contest. I used the coloring with light technique that I saw in Suspiria into the contest video; and the concept of liminal spaces.
Please watch my video (because this cannot be the case, but, I cannot but see the same inspirations) even though, I used a technique that resembles the seamless transition to the mind spaces of the AW2 characters
THE GOOD: I feel like I have the tools to create a visually impressive game! I feel the choices I made are right, I just need money or time
THE BAD: I’ve been doing a game that has a year in the oven, but, it uses that stylistic choices, I have to redo the art concept from scratch (because I don’t want to make “a copy” of AW2)
THE UGLY: I feel I haven’t had the opportunities in the industry. Alan Wake 2 is the game I wish I was able to work in, because it’s my dream (literally and metaphorically)
THE CREEPY: my avatar is an owl, my video uses the deer as a symbolic element. I feel as if I were trapped in the AW/Control/AW2 universe . And this is a picture of me from back in 2010 (I was in my edgy era, don’t judge me)
(Just joking about the picture, but there are a lot of coincidences: mainly the deer and the owl)
What can I do? I feel I have to start from scratch
PS:. Las week was my first time playing Alan Wake and Control : mainly because I wanted to play these before AW2, I did downloaded Control once when it was in the Game Pass, but I didn’t played it