Have foliage on an actor or have moveable foliage (UE5 EA)?

Hello there!

I’m pretty new to Unreal Engine and wanted to ask if there is a way to make an actor with foliage on it or duplicate foliage across a level in run time?
I need the foliage to be moved by other blueprints to different locations. I tried doing this with a bunch of ways, but none of them worked (the closest one was using levels, but I wasn’t able to move them).

I’m using UE5 with Blueprints/C++.

Thanks!

If it’s anything like UE4, the foliage won’t move with the actor.

You need to make your own foliage, they are hierarchical instanced static meshes.

Then, because it’s related to the blueprint, it will move with it.

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Thank you so much!
That did the trick exactly the way I wanted it to.

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