Have Character Play Anim While In Ragdoll

I want my enemies to fall to the ground when I shoot them, but instead of become ragdoll immediately, I want them to writhe in a ragdoll/animation mix, having them only officially become ragdoll after shooting them again OR after a time limit.
How would I do this?

Example Below:
Ravenfieldphysics

My Current Ragdolls:
mydummies

Current Enemy Code:

“What is Pshysical Animation”.

Would I play an animation (like laying in pain on the ground) then add the Physical component to that?

No, you’d set a pre-made profile on the physicial component thats somewhat rigid and then have it play whater death animation you want.

Since the profile and external forces will govern how the object moves youll get soemaht different results.

Be warned though:
Animations are Superman when couple to the physical animation component.
You can set an object of infinite weight on top of an animation without the correct profile, and the animation will kick the object around effortlessly…

Sorry bro, I understand none of that.
What I ASSUME you’re saying is to create a separate “enemy character” with the component and physics/animation applied.
I replace the enemy with this when hit (maybe?).
Then possibly add a small force that pushes the enemy a certain way?

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