Have Asserts Changed in 4.6?

I’m trying to use ASSERTV to crash my code when a conditional check I use doesn’t return the correct result, ASSERTV worked in 4.5, but in 4.6 I get a compiler error.

Have asserts changed in 4.6? If so what Syntax do I use now?

Ignore this folks, turns out the Assert library we’re using overrides the CheckF function, and isn’t part of Unreal by default.

This can be closed / resolved.