I’m trying to use ASSERTV to crash my code when a conditional check I use doesn’t return the correct result, ASSERTV worked in 4.5, but in 4.6 I get a compiler error.
Have asserts changed in 4.6? If so what Syntax do I use now?
I’m trying to use ASSERTV to crash my code when a conditional check I use doesn’t return the correct result, ASSERTV worked in 4.5, but in 4.6 I get a compiler error.
Have asserts changed in 4.6? If so what Syntax do I use now?
Ignore this folks, turns out the Assert library we’re using overrides the CheckF function, and isn’t part of Unreal by default.
This can be closed / resolved.