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Have an issue with the game not reverting to custom camera's i've set up and instead immediately creating and casting on it's own

Here is my setup. I simply want the game to cast to a custom camera I have set up in the world. I’ve looked up a ton of topics on this and everything seems like it should be working. Then I start the game and this happens:

I don’t know what I’m doing wrong, I’ve tried countless websites and tutorials, nothing is working!

It might be the order things are done in. For a simple hack you could try adding a small Delay in the Level Blueprint.