Have AI recognize it can't reach player

Hi,
So I have an ai that sits on a platform high up and it has a nav mesh up there and where the player is standing, down below is also a nav mesh. I want the enemy to recognize that it can’t reach the player. The closest that I got was using the AI move to node and getting the return value of movement result and comparing that value to do what I need it to do, like ignore the player. Any ideas to this would be super helpful! :slightly_smiling_face:

In the picture, you can see the blue player and the enemies are up top on the higher up platform.