Hi,
So I have an ai that sits on a platform high up and it has a nav mesh up there and where the player is standing, down below is also a nav mesh. I want the enemy to recognize that it can’t reach the player. The closest that I got was using the AI move to node and getting the return value of movement result and comparing that value to do what I need it to do, like ignore the player. Any ideas to this would be super helpful!
In the picture, you can see the blue player and the enemies are up top on the higher up platform.