Hi everyone,
I am trying to figure out how to get the “worldspace up vector” but can’t seem to find anything on the docs. Basically I have my character swimming in water, but after a certain angle (pitch value) I want to add impulse straight up in world space.
Currently Im adding impulse using the Forward Vector when the character is within an acceptable pitch. Otherwise I create a vector and add impulse only to Z.
Is the a way to get the absolute world Up vector?
Here is my blueprint code where I determine the current pitch and then try to add impulse ONLY in the Z-axis.
Would appreciate any help I can get.
Thanks!
-Jorge