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Have a static mesh replaced with a DM and then apply damage.

Hi

I am looking at having meshes when hit replaced with a DM mesh and then apply Damage to that mesh.

I have got this far, can replace the mesh, but damage not working.

Capture.JPG

Hello,
As you destroy the actor doing the event, i am even surprise that you can spawnactor after the destroy event. Personaly, i would set the event in level blueprint or character blueprint and then check or destroy the actor after the spawn (but check “even if collinding”)

Changing was the easy thing.

https://www.youtube.com/watch?v=YuOtYzcUgTM