Have a static mesh replaced with a DM and then apply damage.


I am looking at having meshes when hit replaced with a DM mesh and then apply Damage to that mesh.

I have got this far, can replace the mesh, but damage not working.


As you destroy the actor doing the event, i am even surprise that you can spawnactor after the destroy event. Personaly, i would set the event in level blueprint or character blueprint and then check or destroy the actor after the spawn (but check “even if collinding”)

Changing was the easy thing.