Hi
I am looking at having meshes when hit replaced with a DM mesh and then apply Damage to that mesh.
I have got this far, can replace the mesh, but damage not working.
Hi
I am looking at having meshes when hit replaced with a DM mesh and then apply Damage to that mesh.
I have got this far, can replace the mesh, but damage not working.
Hello,
As you destroy the actor doing the event, i am even surprise that you can spawnactor after the destroy event. Personaly, i would set the event in level blueprint or character blueprint and then check or destroy the actor after the spawn (but check “even if collinding”)