Hi, I have this issue where the forward vector of all my actors are fixed at a rotation and not rotating with the actor. I have not done anything with the actor rotation in my code, I just noticed this when I was going to set up a line trace for the gun.
Can you show the code of the linetrace?
Yes. Here it is, its basicle the same code as the line trace for the gun shooting. But I used it here to debug the forward vector of the character actor and I saw the same result.
Yeah, the math is a bit wrong ![]()
This will work, if the forward vector of your player rotates with the mesh.
Yea that did it, better check my math next time. Thanks
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