I’m trying to have a static mesh move from one point to another, then loop that, for a platformer.
Hi SoraJr,
The quickest way to achieve this is below.
The 5 is your determined speed. Also if you’re not trying to have it blend between your two positions. You can simply update the side mesh after its finished the time.
Guide on timelines https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Timelines/Creation/index.html
-Peter
Thank you for helping, I will look into the link you provided. But instead I’ve used a matinee then looped that, thats what makes more sense to me.