Hats show up fine in the preview but not when I press play

I am using both hats and hair as skeletal meshes. I am attaching them to a socket. I can cycle through all of them in the preview with no problems and they look great, but they disappear as soon as I press the play button. I have it all set up in Blueprints in Version: 4.27.2. I am using the Casual Girls assets purchased in the Unreal Marketplace. I have been looking at this for a few days and have read everything I could find. It is probably an easy fix, but I have no idea what this fix would be. THanks for your help!

You can see recent changes made to the line item’s settings, historical forecasts run for the line item, and other significant spikes or dips in delivery in the “Health history” section. The calendar shows the line item’s historical delivery progress toward its goal on each day. The calendar also shows when the first impression was made, which is useful if a line item started to deliver later than expected. The calendar defaults to showing events from the previous 7 days, but you can see events from the previous 45 days by clicking the arrows above the calendar.

The problem was caused by including the hair, hats, and glasses to the Construction script. ONce I removed them from there they showed up fine in the game