HatinBaba Studios - Faction & Reputation System

Complete, production-ready Faction & Reputation Engine for any game genre. Built in C++ with full Blueprint exposure. DataTable-driven, modular, and multiplayer-ready.


Core Systems:

- 16x16 Faction Relationship Matrix (asymmetric support, bitfield-optimized queries)

- Reputation System with decay, propagation, diminishing returns, and 8-tier ranking

- War State Machine (Peace → Tension → Conflict → War → Ceasefire)

- NPC Behavior Integration with per-tier modifiers

- Economy System with faction-based pricing and courier route access

- Quest Integration with reputation requirements and rewards

- One-call Save/Load for all faction state

- Debug HUD and Editor Matrix Widget

Designed for any genre: RPG, simulation, strategy, open-world, courier/delivery games. Every feature is configurable via DataTables and DataAssets — no code changes needed to adapt.