HatinBaba Studios - Faction & Reputation System

Complete, production-ready Faction & Reputation Engine for any game genre. Built in C++ with full Blueprint exposure. DataTable-driven, modular, and multiplayer-ready.


Core Systems:

- 16x16 Faction Relationship Matrix (asymmetric support, bitfield-optimized queries)

- Reputation System with decay, propagation, diminishing returns, and 8-tier ranking

- War State Machine (Peace → Tension → Conflict → War → Ceasefire)

- NPC Behavior Integration with per-tier modifiers

- Economy System with faction-based pricing and courier route access

- Quest Integration with reputation requirements and rewards

- One-call Save/Load for all faction state

- Debug HUD and Editor Matrix Widget

Designed for any genre: RPG, simulation, strategy, open-world, courier/delivery games. Every feature is configurable via DataTables and DataAssets — no code changes needed to adapt.

Hello,

I’m very interested in purchasing your Faction & Reputation System for my Unreal Engine project.

My project is currently being developed with Unreal Engine 5.8, but the documentation mentions support for UE 5.7.

Could you please confirm whether the plugin is currently compatible with UE 5.8?

If it is not yet officially compatible:

  • Can the C++ plugin be compiled and used safely with UE 5.8?
  • Is an official UE 5.8 update planned?
  • Would you provide support if compilation or API compatibility issues occur?

The system appears to fit my project very well, so compatibility with UE 5.8 is the main point I need to confirm before purchasing.

Thank you!