I’m using UE4.26.
I’m planning to virtual texture a large number of textures and use them for shared areas for multiple characters.
In this case, will only the UDIM textures that are displayed be loaded properly?
I’m using UE4.26.
I’m planning to virtual texture a large number of textures and use them for shared areas for multiple characters.
In this case, will only the UDIM textures that are displayed be loaded properly?