I am currently working on a 4-year project for iOS. I USED to have a working version pushed to my devices for some reason UE4 will not accept any of my profiles. I have gone through the iOS setup guide for importing the certs, mobile provision, App ID, etc. no matter what it will never import and show as valid. I have been stuck on this for months.
Searching around the forums I found that If you open a basic Xcode Project ( I am on macOS), Name the project the same as the UE4 name, ( bundle ID) then push the blank project to the iPhone (iOS 13 on iPhone 11), then enable Automatic Signing in UE4 it works to finally validate the code!! hooray, right?!! NO…
No matter WHAT it sits on a black screen and never loads, despite the compiler tool saying that all content has loaded successfully.
I have tried on different iPhones, iPads and even bought an iPod Touch, it will sign the code and cook to the device but it never leaves the black screen.
so as the title of my post says, is UE4 really just not playing well with iOS 12 and 13? I used to deploy so easily to iOS and now i can barely get the signed code approved.
All the Guides from UE are old, for engine 4.20 some even load 4.8 if you click on iOS support.
I am can provide logs and screenshots as well.
Any help would be really really appreciated.